Quest for Glory 5 commits the ultimate sin in a role-playing game, by stealing hard-earned skills from the game player. You must constantly be using your skills or you will loose them. It is very annoying. The glide spell is gone, for those of you who learned it in the prior game. I've been wondering what really happened to the Glide spell. Quest for Glory 5 was a long time in the making. After the incredible, yet horribly buggy Quest for Glory 4 ( which was all but unplayable upon release on floppy), Lori and Corey Cole went on to work for other companies and other products. A few years later they were asked to come back and complete Quest for Glory 5. Description of Quest for Glory V: Dragon Fire Mac. Quest for Glory V: Dragon Fire, a really nice adventure game sold in 1998 for Mac, is available and ready to be played again! Time to play a fantasy and greek mythology video game title. Download Quest For Glory 5 Mac Download Free - real advice. Blood & Glory 2: Legend.
Shadows of Darkness is the fourth Quest for Glory game. It is a journey into the land of Mordavia - a setting influenced by Eastern Europe, particularly its Slavic areal. The hero had just begun to enjoy his victory in Tarna, when a spell zapped him into parts unknown, without a weapon, items, or even a source of light. Shortly after finding his way out of the dark cave, the hero meets a mysterious woman named Katrina. He traverses the swamps in the dark forest and finally reaches the town. However, the town is also engulfed by a foreboding atmosphere, and the hero cannot allow himself to relax. He must find out what is going on, why the town inhabitants are so hesitant and reluctant to help him, and what horrors are lurking outside of its walls. Life has never been quite so dangerous for our hero. He'll discover his quest soon enough - that is, if he lives.
Like the previous Quest For Glory titles, the game is a combination of puzzle-solving adventure and role-playing. The player character can be a fighter, a thief, a magician, or a paladin. Importing a character from a preceding installment of the series is also possible. Once again the hero improves his skills by repeatedly using them (like throwing stones at a tree to improve the throwing ability, which might be needed to solve a puzzle).
Combat system in this installment has undergone a major change. Battles are viewed from a side-scrolling perspective and are action-oriented. The protagonist is able to move freely, jump, and execute attacks and defensive moves, similarly to fighting games. The CD version of the game adds voice-overs to conversations as well as narrator's voice to text descriptions.
Sierra's fourth Quest For Glory game is a journey into the land of Mordavia, a Transylvania-like setting. Our Hero had just begun to enjoy his victory in Tarna, when a spell zapped him into parts unknown, without a weapon, items, or even a source of light. Life has never been quite so dangerous for our Hero. He'll discover his quest soon enough; that is, if he lives!
Like the previous Quest For Glory titles, the game is a combination of puzzle-solving adventure and RPG. You can play as a fighter, a thief, a magician, or a paladin. Once again you improve your skills by repeatedly using them (like throwing stones at a tree to improve your throwing ability, which you might need to solve a puzzle). The combat system in this fourth installment is different: viewed from a platform perspective, it allows you to move freely, attack, defend, and even jump in real time, like in fighting games.
You awaken in a dark cave. Your last memories were of being snatched from the land of Tarna by some mysterious force. Where have you ended up this time?
Shadows of Darkness is the fourth game in the much loved adventure/RPG hybrid series, Quest for Glory, created by the now-defunct Sierra On-Line. You are a hero in a strange land, surrounded by strange people and stranger creatures. Will you take up the path of Fighter, Wizard, or Thief?
The game begins with you in a strange cave, from which you must make your escape. Once you are outside, the true quest begins: who brought you here, and why? The land of Mordavia is fraught with all manner of dangers, be it living or dead. Something is obviously amiss.
Based on various myths and legends from around the world, Mordavia takes particular influence from certain Eastern European and Slavic mythologies. This brings much life (and un-death!) to the monsters and people that you will meet in your quest. The game world has reverted back to something reminiscent of the first in the series (after a rather different look and feel in the third game), based around a small town in the middle of a forest. The daytime is generally quieter, while traveling at night is not recommended for a novice adventurer. However, it is said that there is a safe haven in the forest for those who are caught out at night.
The land is cut off from the outside world by mountains and swamps, and the people are suspicious of strangers. The only other recent visitors are the new residents of the castle, to the east of the town. An abandoned Adventurer's Guild is in the back streets, next to an old monastery. This grey stone monastery has a particularly strange design, but it looks like it has been abandoned for years.
The game plays as a blend of point-and-click adventure, coupled with plenty of role-playing elements. Your first choice is to pick your character class: the direct option of the fighter, the sneaky thief, or the thoughtful wizard. Each class will be able to solve puzzles in a different way, providing much replay value. If you have completed the previous game in the series, you can transfer your character to Shadows of Darkness. There is also a fourth class, which you can unlock in the previous game, available to play if you transfer your character from any of the previous games.
The RPG elements comprise the class system, and the various statistics and abilities that each class has. The system is quite simple, with each class needing to focus on certain skills in order to be able to fight and solve certain puzzles. For example, you may require a certain amount of practice in climbing to be able to reach that unlocked upper window, or you might need enough strength to move a heavy object. Skill points are gained by using those skills, for example: throwing will improve throwing skills, and casting spells improves magic usage.
Fighting takes place in a separate system once you come into contact with a hostile enemy. The battle screen appears similar to a side-scrolling fighting game, with you on the left and your enemy on the right hand side. Attacking is as simple as clicking on the enemy when they are in range, and other commands are available in the menu at the bottom of the screen. When you have defeated your foes, don't forget to check if they have anything valuable on them; adventuring is expensive work!
The adventure game side will be very familiar to anyone who has played a Sierra adventure game, specifically those from the mid-1990s, where all actions were undertaken by using the mouse. Left clicking will use the current icon on a location, while right-clicking cycles the available icons. There is a menu found by moving the mouse to the top of the screen, which also pauses the game while you select an icon, which includes your inventory, the options screen (where you set the game difficulty, speed, volume, and other options, as well as saving the game) and all the icons found by right-clicking your mouse.
The plot is linked to previous games in the series, which provides extra background for those who have completed the other installments. There are a couple of recurring characters, which can help or hinder your progress. The storyline is perhaps a touch cliché, as you are tasked with (yet again) saving the world, but it mixes a Gothic feel with lighter tones throughout.
The sound and music are well done for its era, with the rather impressive addition of voice acting for the CD version. Of note amongst the voice actors are John Rhys-Davies as the narrator, and Jennifer Hale as the mysterious Katrina, the first person you meet after escaping the strange cave at the start of the game.
The artwork is generally well done, with painted backgrounds that are rich and detailed. The character sprites are of lower quality, but do not distract from the general experience. When speaking to the various characters in the game, you will be treated to a more detailed close-up of their faces and torsos, which adds depth to each character.
How to run this game on modern Windows PC?
This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (435 MB).This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (509 MB).
People who downloaded Quest for Glory 4: Shadows of Darkness have also downloaded:
Quest for Glory 3: Wages of War, Quest for Glory 2: Trial by Fire, Quest for Glory 1: So You want to be a Hero (remake), Quest for Glory 5: Dragon Fire, Hero's Quest (aka Quest for Glory I), Police Quest: Open Season, Police Quest 2: The Vengeance, Police Quest 1: VGA remake
Quest for Glory 3: Wages of War, Quest for Glory 2: Trial by Fire, Quest for Glory 1: So You want to be a Hero (remake), Quest for Glory 5: Dragon Fire, Hero's Quest (aka Quest for Glory I), Police Quest: Open Season, Police Quest 2: The Vengeance, Police Quest 1: VGA remake
Overview
Quest For Glory 5 Walkthrough
![Quest Quest](/uploads/1/2/7/7/127732342/678335850.jpg)
So, you still want to be a hero? Well, come visit Silmaria on the beautiful Grecian-style island of Marete. The Dragon of Doom has been awakened, the king has been murdered, monsters are overrunning the island, and the tourist industry is suffering because of it. Only the bravest and strongest (and sneakiest) will be able to rid the island of these beasts and compete in the rites to be the new king. Dragon Fire, the fifth installment of the Quest for Glory series (formerly known as Hero’s Quest for us old-timers) promises action, adventure, and a new level of sightseeing for all you would-be (or have-been) heroes.
Gameplay, Controls, Interface
There are many aspects of Dragon Fire that will remind old-timers of the previous games and characters. You will meet many people, kattas, liontaurs, etc., with whom you’ve dealt in the past, and make acquaintance with lots of new ones. Also, in keeping with the Quest for Glory style, there are numerous outside references to Monty Python and Douglas Adams’ books, along with the typical (if one can call it that) plethora of REALLY corny jokes and punchlines. The general interface is a bit different from the previous games, but is very easy to pick up. The interface consists of a toolbar with icons for inventory, character attributes, action, and vital statistics, along with spaces where you can place nine items for quick access. Like previous installments, this game can be played with both mouse and/or keyboard. Depending on your current situation and mood, one may perform better than the other. Once again, you will also have the ability of importing your character from a previous game and beefing him up a bit before starting. One of the first things you may notice is new types of available attributes (one or more depending on your character) such as swimming and pickpocketing. If you haven’t played any Quest for Glory games or want to start a new and different career, do not fear -- Dragon Fire is first-time friendly. A new character created from scratch will be initially strong enough to survive, but you’ll need to work out a little to bring him up to speed.
This game offers a very different perspective than most (if not all) other third-person perspective adventure games, in that the screens don’t simply scroll left or right, they pan around 360 degrees (assuming your location allows it). To keep your bearings, a handy compass is available on screen. As the character moves closer to or further away from the 'camera', he will appear larger or smaller.
Although the panning and depth effects are visually pleasing, they can make the fighting somewhat difficult, as you may be behind a foreground object or far enough from the camera to really see which way you're facing. Unlike previous Quest for Glory games which cut to a separate screen and interface for fighting, the fighting in Dragon Fire takes place on the same gameplay screen as everything else. This gives it a more realistic approach, as it is quite possible for multiple enemies to attack you simultaneously from different angles and distances. Fortunately (especially if you find yourself dead a lot), there is a difficulty setting for fighting. The game also automatically saves before entering a potentially harmful situation. The interface itself can be as simple or complex as you’d like. You can either use the mouse and continuously click on the character who is attempting to bully you, or use the keyboard for that more detailed approach which allows you a couple of different attacks and evasive maneuvers.
Of course, in the tradition of all Sierra adventures, be prepared to use your mind as well. There are dozens of different puzzles with a wide range of difficulty that will be presented to your character as the story unfolds. How you handle that puzzle will depend on things such as what type of character you are playing (i.e., you wouldn’t break down the door like a fighter if you were a thief; you’d pick the lock and sneak in). In essence, this potentially gives you three to four separate ways of playing, as you have the option of being a fighter, wizard, thief, or importing a paladin (who is a like a fighter, only a LOT nicer).
During gameplay, I encountered a few minor problems that were addressed and fixed via a downloadable patch (or by using the Sierra Utilities program installed with the game).
Graphics
Wow! Simply amazing. This is one of fewer and fewer games these days that doesn’t use any type of 3D hardware acceleration. The backgrounds are superb. The characters are quite nice also. One really nice effect with the characters is how their depth changes when moving further away from or closer to the camera. Like the animation, the depth transition of the characters is quite fluid. There is also great attention to detail in this department. For instance, if your character is standing doing nothing for a while, he might scratch his leg or yawn. This makes for wonderful effects all around. Speaking of effects, they are sensational in this game. For instance, if you are carrying a magical weapon, you might see something resembling glowing pixie dust falling from it when walking around; if you’re wearing magical armor, you’ll have a certain glow about you. Also, each inventory item and spell has a nifty little animated graphic along with its description on the appropriate screen.
The only gripe I have here is related to the poor quality of high resolution on my video card. When in 800 x 600 mode, the game was virtually unplayable (due to not being able to move the mouse properly), no matter how small I sized the screen. Sierra’s technical support was as helpful and courteous as possible to help resolve this situation. Dropping to 640 x 480 solved the problem.
Audio
The audio tracks are good enough that Sierra decided to release a separate CD with the music tracks on it (an order form is in the back of the manual). As always, Sierra does a wonderful job of synchronizing the music to the environment and/or situation. The audio effects and voices in this game are clean and crisp. Each character has his or her own voice, which generally suits individual style. Like the graphics, each spell and inventory item also has a sound to go with that particular item when on the appropriate screen. In general, be sure to play with the sound turned up.
System Requirements
Yes, every copy will run on both PC and Macintosh. How’s that for compatibility?
Windows 95/98 minimums: Pentium 166MHz, 6x CD-ROM drive, 32 MB RAM, 350 MB free hard disk space, SVGA 640 x 480 in 16-bit high color (DirectX compatible), DirectX compatible sound card. Windows preferred: Pentium 200MHz, 8x CD-ROM drive.
Macintosh minimums: Mac OS 7.5 or higher, 120MHz PowerPC, 6x CD-ROM drive, 32 MB RAM, 350 MB free hard disk space, 16-bit video (thousands of colors). Macintosh preferred: 180MHz, 8x CD-ROM drive.
Reviewed on: Pentium 233MMX, Diamond Stealth 2000 in 640x480, 64 MB RAM
Documentation
Just because you graduated from the Famous Adventurer’s Correspondence School a while back doesn’t mean you’re off the hook from this just yet. Your seventy-page guide to Silmaria (ok, it’s an instruction manual too) is jam-packed with all you need to get you started on your quest. While especially helpful for those who have not played a Quest for Glory game, it is also handy for the more seasoned adventurer. It explains the sights to see, monsters you can expect to fight, new items and skills available to you, and, of course, local language complete with useful phrases such as 'Good Day,' 'Please,' 'Thank You,' 'Where is the toilet, please?' and 'Caution, Moose Crossing'. As if that isn’t enough, you also get this handy-dandy quick reference card showing you all the default keystrokes available. This card is extremely useful until you memorize the keys.
Bottom Line
Dragon Fire is a wonderful blend of adventure, puzzle-solving, action, storyline and humor. There are very few (if any) games out there these days which fit all these categories. This is a must-play game for any Quest for Glory fan and is bound to make those new to the series devout followers. It is my pleasure to give this game a score of 95 points. Hats off to Lori Cole and the whole Quest for Glory team for another success.
Quest For Glory 5 Map
Overall rating: 6